Create Video Games As Your Fun Career
Think video games aren't your thing?
You might not be an expert in the field, but that doesn't mean you can't make a career out of it. If you're looking to start a new career, then you should know that video games are one of the fastest growing industries in the world. There is no single place for all aspiring game developers to go; rather, there is an aggregate of varied resources on-line and locally. But whether you're located in a small town or a bustling metropolis, you should know that art, business and tech skills can be gained through video games.
To get into the game industry as your career, there are some things all would-be developers have to do first: get involved in something to develop a base of knowledge and experience; obtain demo for showing off to prospective employers; keep up with your skills by taking courses or reading books; network with other professionals and use it to get an inside look at the industry; and don't be afraid to show off what you've created because most people just want to see if you have what it takes.
You can look at many different types of games to determine what kind of game you'd like to make. Games that are well-known, such as "Super Mario," are popular because they appeal to everyone and have helped develop the gaming industry. ("Super Mario" is a result of the creativity and talents of game designer Shigeru Miyamoto, who lets his experience guide him in designing the games.) There are other popular games that people can relate to more than others. However, video game developers should try creating their own unique game first, before becoming involved in creating a hit genre over someone else's ideas. They will also be able to learn about various resources and tools that are available for developing games.
There are many resources on the Internet to help you get started. One site is Gamers against Weed, which has guides that address everything from writing the story for a role-playing game to learning about engineering and programming. There are also several books available for new game developers on Amazon, including Game Developer's Bible and Learn to Program Game Development. On sites like Gamasutra, you can find out about different forums and experienced people who may be able to help you out with your project.
LinkedIn is another website where game developers can network with other professionals, connect with others and find a job. Other websites you will want to visit are Gamesjobs.com and IGDA.org, which focuses on improving work conditions and benefits for all game developers.
If you show what you've created by posting it to sites like Newgrounds, Gamespot, IGN or IndieDB, it will help demonstrate your skills in a format that people are used to seeing online. One other thing to keep in mind is that you'll want a portfolio that is professional-looking. Make sure your webpage is formatted well and has your game's cover art along with some screenshots of the game and a video if at all possible. Many employers are expecting to see something like this, so you should expect to interact with some people who may be in the position of hiring you. If you don't have a portfolio and show someone a video, that person may not stick around long enough for an interview.
Another resource for finding work is The International Game Developer's Association (IGDA), which hosts events and conventions where developers can connect and form partnerships. You can also follow what's happening in game development on Twitter at @igda or #igda. For example, IGDA hosted their "Game Jam 2014" competition and selected developers to go through the program.
Once you've picked up the basics, it's time to start looking for a job. After all of these steps, you will be able to view your career as an entrepreneur at play. In the end, video game development is an industry that will be booming in the coming years; don't let it pass you by.
Article Source: http://EzineArticles.com/?expert=Michael_Garcia
Title: A Complete Job Guide for Fan Film Producers and Filmmakers
Author: Billy Garcia-Soto [http://www.reelvfx.com]
Posted on: December 17th, 2012 [http://www.reelvfx.com/job/]
Category: Fan Film Producers, Jobs, Tips & Difficulty
Genre: E-Book
How do you make an awesome fan film that actually gets people to watch it over and over and over again? This article is going to walk you through all the steps. We are going to talk about copyright, writing a script, choosing a story line, creating sets, costumes, editing and more! If you don't have a story yet or your story is unoriginal… This article will save your day! Read on….
This article will tell you how to make a fan film that is NOT only your creative work, BUT also your financial one. We will walk you through everything that YOU need to know in order for this to become a legitimate career for YOU. I'll take the mystery out, the guess work and all the stress… LET'S GET STARTED!
We are going to talk about (1) Copyright, (2) Writing, (3) Choosing a Story Line and Character(s), (4) Creating Sets, Costumes and Props, (5) Getting Creative with Your Editing Workflow and Basic Tips For Shooting Your Film Raw Footage with YOUR Cameras.
TOPICS:
1. Copyright (and Why You Need It!) 2. Writing 3. Choosing a Story Line and Character(s) 4. Creating Sets, Costumes and Props 5. Getting Creative with Your Editing Workflow 6. Some Basic Tips For Shooting Your Film Raw Footage With YOUR Cameras (and why it's always a good idea.) 7. Other Fan Film Resources
1). COPYRIGHT
Copyright is your "right of ownership" (to certain things). It gives you the right to make copies of a work, to distribute copies of it, and to execute it publicly. It doesn't give you the right to say that you created a work – that's called "false endorsement" and is illegal.
Your fan-film CAN get sued for copyright infringement if you don't do it right. If a company thinks your film is too close to their fictional character or storyline… they can take legal action against you if they want too.
Conclusion: You must think about the legal issues. Copyright is basically a joint and equal partnership. The first step to copyrighting your own work is to make sure that you have written your film's script. Make sure you have a good story line that is yours alone – but you don't want to over-do it!
2).