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The study of human psychology is one of the fastest growing fields in advertising and marketing. When it comes to selling a product, people are much more likely to trust those who are educated on how the human mind works. If you want an easier way to sell your products or services, you should spend time learning about human psychology and advertising. And right here is a list of websites that will make it much easier for you!


*The best online textbook: https://www.hbrc.com/learn-human-psychology-lessons *This website has over 5000 articles: http://psychologydaily.com *A few mock tests: http://www.human-consumption.com/lists-of-psychology-tests/ *Top recommended books: https://www.goodreads.com/list/show/203037.Best_Psychology_Books *Take a psychology test here (we are not responsible for any incorrect answers): https://www.youpsychology.org/ *Try out a puzzle game here (this helps you gain insight on how the human mind works): http://thepuzzleclub.net/ *Try out a psychological theory that reduces the need to lie: http://www.youtube.com/watch?v=1ZQVhlB4H4c#t=361s *Try out the memory game here (we are not responsible for any wrong answers): http://www.memorygameonline.com/about/index.htm *Try out a memory game here (we are not responsible for any wrong answers): https://www.puzzleboxonline.com/brain-training/brain-training-games *Try out here on a puzzle game designed for beginner without stress: http://www.mindfuntools.com/puzzle-games/ *Try out here on a puzzle game designed for intermediate without stress: http://www.mindfuntools.com/puzzle-games/ *Try out here on a puzzle game designed for advanced without stress: http://www.mindfuntools.com *Try out here on an online psychology test that helps you understand yourself: http://www.cookntestprepbooklet.com *Try out here on an online psychology test that helps you understand others: http://www.cookntestprepbooklet.com ____________________________________________________________________ *This is a website that gives out free psychology tests: http://www.human-consumption.com/lists-of-psychology-tests/ *Here is a website that works as an encyclopaedia for psychology: https://en.wikipedia.org/wiki/Psychology *Here is an app with interesting trivia on human psychology: https://play.google.com/store/apps/details?id=co.hlabs.psychology *Try out here on a test that helps you understand yourself: http://www.cookntestprepbooklet.com *Try out here on a test that helps you understand others: http://www.cookntestprepbooklet.com *Try out here on a test that gives you insight into what motivates people to commit crimes (we are not responsible for any wrong answers): http://www.dailyquiznight.com/quiz-apps/crime-alliance-quiz/ ____________________________________________________________________ *Study Human Psychology in Advertising and Marketing and Make More Sales: https://sites.google.com/site/roweblog/study-human-psychology-in-advertising-and-marketing-and-make ____________________________________________________________________ *Try out here on an online psychology test that helps you understand others: http://www.cookntestprepbooklet.com *Try out here on a psychology test that gives a view of people's thoughts: http://www.cookntestprepbooklet.com *Try out here on a quiz that helps you learn anything: http://www.cookntestprepbooklet.com *Try out some examples of common mistakes to avoid when taking a psychology test: http://popsci.com/scitech/article/2009-06/100-mistakes-people-make-quiz *Try out some examples of questions to help you suceed: http://popsci.com/scitech/article/2009-06/100-mistakes-people-make-quiz ____________________________________________________________________ *Take the following game to help you understand how the human brain works (we are not responsible for any incorrect answers): http://www.fikusvip.com/?page=play&action=games&id=206&url_game_id=566 *Try out this puzzle game here (we are not responsible for any wrong answers): https://www.puzzleboxonline.com/brain-training/brain-training-games ____________________________________________________________________ *A puzzle game that tests you on how fast you can think: http://www.thinkinggames.com/mental-exercises/lovely-garden *Try out a quiz that tests you on how fast your mind works: http://popsci.com/scitech/article/2009-06/100-mistakes-people-make-quiz *Try out the puzzle game here (we are not responsible for any wrong answers): https://www.puzzleboxonline.com/brain-training/brain-training-games *Try out the puzzle game here (we are not responsible for any wrong answers): http://www.mindfuntools.com/puzzle-games/ *Try out a test that helps you understand how your mind works: https://www.clicktestvisual.com/index.jsp?testid=74&lang=en ____________________________________________________________________ *Take a personality quiz: http://www.humanmetrics.com/cgi-win/JTypes2.asp *Take the following quiz (from the same company) to discover what type of person you are like (we are not responsible for any incorrect answers): http://www.humanmetrics.com/cgi-win/JTypes2.asp *Take the following quiz to understand yourself better (we are not responsible for any incorrect answers): http://www.humanmetrics.com/cgi-win/JTypes3.asp ____________________________________________________________________ *Take a psychological test here (we are not responsible for any incorrect answers): https://www.youpsychology.org/ *Try out this interesting psychology game: http://www.memorygameonline.com/about/index.htm ____________________________________________________________________ *Take a psychological test here: http://www2s.biglobe.ne.


Conclusion Edit


This article is a result of the work of many people, most notably the Wikipedia article on psychology.


It will now be distributed across Wikia and across other media outlets to help people understand how their minds work. If you have any questions, suggestions, or comments about this article, please go to its talk page. This article was created on December 14, 2014 and last updated on November 1, 2015. It is not tagged with a proper category and may need som

Deuces Wild: The Psychology of Gambling Edit


The article that is here on gambling and the psychology behind it. The article is not yet completed but will be soon.


Introduction Edit

 component 1 Edit component 2 Edit component 3 edit] Part 1 of this series is a non-peer-reviewed psychoanalysis of the link between gambling and addiction, a field which has only recently started to garner attention from researchers. Replying to an earlier comment, we argue this condition must not be viewed in isolation when it comes to analyzing why one might gamble obsessively, as there are other significant variables at play such as cultural and familial expectations or personality traits. Part 2 of this series, which we aim to publish in a few days, will examine more closely the psychological mechanisms involved in compulsive gambling. History of Gambling Edit This article is not intended to be an in-depth history of gambling or an introduction to its scientific approach, as there are already many good books available on these subjects (e.g. Gamble [1], Lewis [2] and Rabin [3]). We prefer rather to focus on some basic concepts that have been underappreciated by researchers and the general population alike and draw conclusions on how they may relate to addiction and compulsive gambling. It is common knowledge that gambling has been present since the beginning of history. Religious rituals such as the Chinese I-Ching and the Bible’s Book of Numbers were supposedly inspired by a form of dice rolls (I-Ching) or roulette wheels (Numbers 35:6–12). Historical records show that gambling has always been closely linked to war. In ancient Rome, the most widespread games were gladiatorial fights, but there were also halls where soldiers and civilians alike flocked to gamble on chariot races. Even Julius Caesar was not immune to the allure of gambling, which he readily admitted in his book De Bello Civili (Book 3). Moreover, the spirit of competition is not always related to gambling. It was, for example, a key ingredient of the discoverer (alleged) of the modern front wheel and gear technology, Leonardo da Vinci. The invention of roulette is usually attributed to French politician Joseph Grimaldi (1718–1779), but as we will see below it is more likely linked to another French victim of acute gambling addiction – Count Jerome Lalande.[5] The concept that money can be used as a method for dealing with loss was an important breakthrough in sociology and economics. With the application of game theory concepts, economists have been able to prove that when one bets on something that he knows nothing about, it is possible for him to make money each time. This fact seems contradictory, since most people would think that by betting on something about which they know nothing, they will lose more often than win. It is true; if you bet on something you know nothing about, you will most likely lose. But if you bet on something you know everything about – such as roulette – your chances of winning are greater than 50%. (See the section “The Gambler’s Fallacy” below.


The Gambler's Fallacy Edit


In the gambling world, the phrase "to throw the dice" or simply "to throw dice" refers to rolling a die to determine whether one wins or loses something. The gambler's fallacy is an optical illusion [6] that occurs when a person thinks he has a better chance of winning if he tosses three dice instead of two, even though the probability of winning or losing with three dice is no different from it being the case with two. It is also known as Gambler's ruin, Gambler's ruin in four rolls, Don't throw your luck away and Haplography. It is perhaps a misnomer; the fallacy is not that three dice are more likely to land on the point that you want them to than two. Rather, it is the effect of confusion caused by treating three as though it were two. This can be illustrated by the following example: Let's say we want to determine whether or not our team (D) will win. For simplicity we will make all characters one-dimensional, thus simplifying any potential complications with multiple outcomes. Our character represents our team’s probability of winning a basketball game on "X" play depending on whether or not they shoot at goal when they score a goal during the game. The number of players in the team represents X. The probability of a win is denoted by Pr(w).


Pr(w) = Pr(X) * Pr(goal) , where Pr(X) is the probability of X (either a goal or a miss), and Pr(goal) is the probability that they would score a goal.


, where and is the probability that they would score a goal. Our likelihood of winning is dependent on our shot at goal, but since we only have two characters to play with in this problem, it will be less than 1. The third character represents our chance of scoring a goal if we throw three dice instead of two, which will make it easier to determine if we win or lose. If three dice are thrown, we can calculate the probability of our team scoring on X as Pr(X) for two dice and then multiply by Pr(goal) to get a probability for the third die.


Pr(X) = Pr(goal) * Pr(0) and thus, like before, simply rearranging gives us: What is important here is that if we threw three dice, even though we had only two characters to play with in our problem, it did not change what happened. The game could go either way. However, this calculation ignores the fact that the probabilities of losing on X decrease with every die thrown until a win occurs or until it becomes impossible to win. Thus, we have actually learned something from the game: We know now that the more dice (characters) we throw, the more likely our team is to win. However, if you play three times as much with only two dice (two characters), and each time you throw a die you win twice as much, your profit still remains the same.


The Problem of Addiction Edit


According to Christopher Balme, a gambling researcher and Professor at Leeds University who has studied gambling for more than thirty years, the biggest problem in most countries is that people think that gambling is just a matter of entertainment. After all, most people play for fun. But it is the minority who are addicted to gambling that is a major problem for those who have never had problems with gambling addiction. “Only about five per cent of the people who play roulette regularly are gamblers, but for them it’s not a matter of entertainment; they are addicted,” Balme says.


The Gambler's Fallacy and the Law of Large Numbers Edit


Lebow [7] attempted to tackle the problem of addiction by means of evolutionarily-based models.


Conclusion Edit


The gambler's fallacy is a fundamental problem in risk management and statistics, but there is no reason to believe that it should exist. One would think that the average probability of winning with three dice is the same as it would be with two. Why then do so many people bet on three dice instead of two? There are several possible explanations for this phenomenon. However, the biggest explanation for absence of the gambler's fallacy on such a basic level would be simple error - people do not actually make sense when they give numerical answers to probabilistic questions (for example, most people will say that 11% chance is higher than 1%).e work in consistency with the policies of this Wikia. Please feel free to improve it (click "Edit" above).


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